Reverb

I’m going to help you understand what reverb actually is and how to hear what it’s doing to your sound. Most guides treat this like a math equation, but it’s really about texture and space.

To keep things simple, I’ll use Fruity Reeverb 2 (from FL Studio) as the example. It looks simple, but the way it works applies to almost every pro plugin out there.

reeverb2.png

What is Reverb?

It’s hard to describe in text, but easier to hear. Check out this video of a saxophone in a parking lot.

Notice how the sound doesn't just stop? I like to describe reverb as a "double release with a stay." 1. The First Release: The instrument stops playing. 2. The Second Release: The "ghost" of the sound stays in the air, vibrating against the environment.

The Three Layers (DRY, ER, WET)

On the right side of the plugin, you’ll see three sliders. These are the "ingredients" of your space. Most people get these confused, but here is the gap they don't tell you:

Size and Diff (The Shape of the Space)

Now that you have your "double release" and "stay" levels set, you need to tell the computer how big the room is and what the walls are made of.

🏠 Size

This is exactly what it sounds like. It changes the "timing" of the echoes.

🌪 Diff (Diffusion)

This is a fancy word for "How smooth are the walls?"


Why this matters:


The "Visual" Check

Think of it like a flashlight in a dark room:


Each genre has it's own way of adding reverb

Reverb isn't "one size fits all." Different styles of music use that "stay" and "double release" to create different moods.

🎸 Blues & Rock (The "Room" Feel)

🎤 Hip-Hop (The "In Your Face" Feel)

🎹 EDM & Pop (The "Dreamy" Feel)

👾 Game SFX (The "World-Building" Feel)

This is where it gets fun for developers. Reverb tells the player where they are.


Pro-Tip: The "Tail" Test
A good way to tell if you have the right reverb for your genre is to stop the music suddenly.


EQ tips:

The "Muddy Mix" (When the Stay is Too Long)

The biggest mistake people make is letting the "stay" of the reverb get in the way of the next note. This is called a Muddy Mix. It sounds like a wash of brown noise where you can't hear the melody anymore.
How to fix the Mud:

  1. The High-Pass Filter (Low Cut): Reverb on bass notes (like a kick drum or a bass guitar) is very dangerous. It creates a "rumble" that eats up all the energy. Use the LO CUT knob in Reeverb 2 to cut out the deep, rumbling bass from the reverb.
  2. The "Decay" Check: If your song is fast, your "stay" needs to be short. If the reverb from the first note is still loud when the second note hits, they will "fight."
    • Rule of thumb: The reverb should mostly fade out before the next major beat hits.
  3. Damping: Use the DAMP knob to make the reverb fade out "darker." This mimics a room with carpets. It keeps the "shimmer" from being too piercing and annoying to the ears.